Interactive Lecture Demonstration 2 –
Basketball Bounce
In this activity, a basketball will be held directly
underneath a Sonic Ranger and then dropped onto the floor. The Sonic Ranger will
create a position versus time graph for the basketball.
- What mathematical shape does the position vs. time graph
for a freely-falling object have ?
- Sketch your predicted position vs. time graph for the
basketball (assume that the ball will bounce at least 3-4 times). Remember
which direction the Sonic Ranger defines to be positive ! Label clearly on
your graph the position of the floor. Numbers are not necessary on your axes,
but labels are.
- We will now do a quadratic regression analysis of one of
the ball's bounces (i.e. for the period of time between two successive
contacts of ball with floor). Write the mathematical equation that describes a
quadratic function. Directly below your math equation, write the physics
equation that describes the position vs. time graph for the bounce. Then match
the variables in the two equations by drawing a circle around each combination
of corresponding math and physics variables.
- Write the actual regression equation (including correct
units on the fit parameters) below.
- Now use your matched math and physics variables, and the
results of the regression analysis, to determine the acceleration of the ball
during its bounce. Show your calculation completely.
- How does your result compare with the value that you
expect ? List at least two factors that could explain a difference between the
expected value and the value you found.